Exploring the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show has come back to its platform, and it's accurate to state that viewers were pleasantly surprised by the quality of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture multiple facets of the player's journey.
There was vault-dweller Lucy, trying to do the right thing and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's dogma and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the radioactive badlands.
Building Anticipation for Season Two
The show's first season conclusion disclosed a major secret about the culprits behind the global annihilation that condemned a population in subterranean shelters for an extended period. It also posed plenty of questions unresolved for the next installment – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are thrilled with the response to the show, so now people are bringing more eagerness and new expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That dusty, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers insisted on physical models and environments were constructed, reflecting the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s tangible.”
Actually, pretty much every element you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is developed by talented film-makers who are also longtime fans, with the help of the original creators behind the franchise. This shared passion for the world is evident in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This format will allow for a new viewing experience, a dynamic the showrunners themselves are looking forward to witness.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”